tinysmash update: two tanks


I’ve made some progress on tinysmash:

  • There are now two tanks.
  • Each tank runs from its own C# script.
  • Scripts are loaded from text assets in the Resources, so they can be edited and re-loaded while the game is running.
  • Bullets now destroy tanks.

This is much more quickly than expected getting me to the point where I can start designing the commands and sensors that the tanks (soon to be robots) expose to the player.