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Month: March 2017

1D Ants. Play it from Twitter!

Link ~ March 26, 2017 ~ mxleighgraner ~ Leave a comment

https://twitter.com/robin_b/status/846013086234562560

Monopoly’s Inventor: The Progressive Who Didn’t Pass ‘Go’

March 17, 2017 ~ mxleighgraner ~ Leave a comment

https://mobile.nytimes.com/2015/02/15/business/behind-monopoly-an-inventor-who-didnt-pass-go.html?_r=1&referer=http://landlordsgame.info/

Virtual reality on a budget

March 15, 2017 ~ mxleighgraner ~ Leave a comment

Such an awesome use of physical prototyping!

Git Large File Storage

March 9, 2017March 9, 2017 ~ mxleighgraner ~ Leave a comment

I tried to commit some really large files to GitHub, and Git told me that I should consider using Git LFS.

I installed it and it seems to just work…

via Git Large File Storage – Git Large File Storage (LFS) replaces large files such as audio samples, videos, datasets, and graphics with text pointers inside Git, while storing the file contents on a remote server like GitHub.com or GitHub Enterprise.

Jane Ng – “Making the World of Firewatch” GDC 2016

March 9, 2017 ~ mxleighgraner ~ Leave a comment

Making the World of Firewatch

GitMerge for Unity

March 9, 2017 ~ mxleighgraner ~ Leave a comment

GitMerge for Unity actually works.

It lets you merge scenes and prefabs.

It is easy to install, feels appropriate to the dialects of both Unity and Git, and has a nice, visual merging interface. And, it’s free and open source.

I will be using this in every project from now on.

GitMerge for Unity

Recent Posts

  • River crossing scenario prototype, in Tabletop Simulator
  • Watership Down high level redesign direction
  • tinysmash update: two tanks
  • First steps on tinysmash
  • Watership Down screen concept mockup

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adaptation ants automata emergence game design games industry Leigh's projects little creatures prior art production programming programming-games prototypes rabbits real systems school tools unity

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